Capcom annuncia con soddisfazione l’ennesimo risultato d’eccellenza toccato dall’episodio 4G/Ultimate di Monster Hunter per 3DS: come riportato sul sito ufficiale, infatti, l’ultimo capitolo dell’ormai famosissima saga di cacciatori di mostri tocca quota 4 milioni di pezzi distribuiti nel mondo, contando sia le vendite retail che quelle su eShop. Riportiamo di seguito il comunicato stampa ufficiale, ricordando come le vendite occidentali del capitolo per 3DS siano state le migliori mai registrate dalla saga nella sua storia, con oltre 1 milione di pezzi venduti al 14 di aprile, come comunicato direttamente dallo sviluppatore giapponese. Seguendo le classifiche di vendita del Sol Levante, le copie distribuite nel mercato locale dovrebbero aggirarsi attorno ai 2.7 milioni, il che lascerebbe presagire altre 300 mila copie vendute tra Stati Uniti ed Europa. Un successo che speriamo possa convincere Capcom a localizzare anche l’ormai imminente (per il Giappone) Monster Hunter X e il promettentissimo Monster Hunter Stories, previsti sempre in esclusiva per Nintendo 3DS.
Capcom Co., Ltd. (Capcom) today announced that global shipments of “Monster Hunter 4G” (including “Monster Hunter 4 Ultimate”) for the Nintendo 3DS™ have surpassed 4 million units. These shipments include download cards and sales of the download version at the Nintendo eShop.The “Monster Hunter” series is a hunting action game that pits players against giant monsters in a beautiful natural environment. The series has sparked a social phenomenon known as the “Monster Hunter Craze” by introducing a new kind of communication style for players through cooperative play focused on hunting monsters with their friends. The number of fans has increased steadily since the first “Monster Hunter” title made its debut in 2004. The series has grown into a mega-hit with cumulative sales of more than 33 million units as of September 30, 2015.
“Monster Hunter 4 Ultimate,” the western version of “Monster Hunter 4G” is the sequel to “Monster Hunter 3 Ultimate” and retains the world-feel and gameplay characteristics of the previous version while adding new monsters and other elements. Since the release of “Monster Hunter 4G” in Japan, Capcom has spread the series’ appeal with events such as “Monster Hunter Festa’15,” along with regular free add-on contents releases. In North America and Europe, sales have benefited from online cooperative gameplay via the Internet, as well as user engagement via events and online community activities, a downloadable demo targeted at newcomers to the series, and an effective simultaneous roll-out with the launch of the New Nintendo 3DS™—all leading to an expanded user base outside of Japan and the series’ first title to achieve over a million combined units sold in the European and North American markets.
Moving forward, Capcom aims to further boost brand value and expand the series’ fan base with new titles such as “Monster Hunter X (Cross)” (launching in Japan on November 28) and “Monster Hunter Stories” (scheduled for 2016 in Japan), as well as with the broadcast of the first animated “Monster Hunter” in Japan.
Capcom remains firmly committed to satisfying the expectations of all users by making the most of its industry-leading game development capabilities in order to create highly entertaining games.